Campaign |
---|
AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Some of the most powerful and experienced Marauders choose not to take on the responsibilities of being a Marauder Lord, and instead choose to be the first to land and plunge into battle. They wield a torch in battle, and, as a symbol of their status in Marauder society, are always given the right to burn away the first civilized building during raids. Their strength and fury in battle is a constant source of tales throughtout the land, and even the most skilled warriors can not stand in their way for long.
Advances from: | Pillager |
---|---|
Advances to: | |
Cost: | 90 |
HP: | 62 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Marauder Scorcher |
Abilities: |
sword blade | 12 - 4 melee | ||
torch fire | 15 - 2 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Coastal Reef | 2 | 30% |
Flat | 1 | 40% |
Frozen | 2 | 50% |
Impassable | 100 | 0% |
Unwalkable | 100 | 0% |
بُسْتان الفُطر | 3 | 30% |
تلال | 1 | 60% |
جبال | 2 | 60% |
رمال | 1 | 40% |
غابة | 1 | 50% |
قرية | 1 | 60% |
قصر | 1 | 50% |
كهف | 1 | 20% |
مستنقع | 3 | 30% |
مياه ضحلة | 2 | 30% |
مياه عميقة | 100 | 20% |